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Computer game bot Turing Test : ウィキペディア英語版 | Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston〔http://philiphingston.com/Homepage/Homepage.html〕 of Edith Cowan University, and implemented through a tournament called the 2K BotPrize.〔http://botprize.org〕 ==History== The Computer Game Bot Turing Test was proposed to advance the fields of Artificial Intelligence and Computational Intelligence with respect to video games. It was considered that a poorly implemented bot implied a subpar game, so a bot that would be capable of passing this test, and therefore might be indistinguishable from a human player, would directly improve the quality of a game. It also served to debunk a flawed notion that "game AI is a solved problem."〔 Emphasis is placed on a game bot that interacts with other players in a multiplayer environment. Unlike a bot that simply needs to make optimal human-like decisions to play or beat a game, this bot must make the same decisions while also convincing another in-game player of its human-likeness.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Computer game bot Turing Test」の詳細全文を読む
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